Poke Bowl

 

Poke Bowl is a card game for 2-5 players and takes around 15 minutes to play. It takes inspiration from advanced draftable games such as Magic: the Gathering and

7 Wonders as well as more casual games such as Sushi Go!, landing somewhere between them in complexity.


Players take turns to draft a card from one shared hand to assemble a poke bowl with as many ingredients as possible.

All ingredient cards have the option to be drafted face down (hidden) to later be turned face up (revealed) as an answer to another card being drafted. 

Some cards can add Munchies to the hand, hungry ingredient eating monsters, which adds another dimension of risk to the drafting.

After the game is finished, players score a point for each ingredient they have, and the player with the highest score wins.

Poke bowl is currently in beta and is being playtested.

More news coming soon.

Deedoot

 

Deedoot digitalizes the queueing system normally found in swedish grocery store's post and deli departments.

Users receive a digital queue number and can do other things in the store instead of waiting in line, which reduces crowding and improves the customer experience.

 

I worked with one other developer on this project for three months using Flutter. 

My tasks included UI widget management, state management, tests and adding a confetti effect when the user is next in line.

deedoot2
deedoot1

Arunas Distress Call


Arunas Distress Call is an interactive animation series in AR for iOS/Android, developed in Unity.


In the game, the player travels between GPS points and interacts with characters. The choices you make in the game have an impact on how the story develops.


I worked on Arunas Distress Call during my internship at World for Story, early 2020.


Responsible for: Concept and programming.

Bamblup


Bamblup: Motion to win is an AR game for iOS I worked on during my internship at Cybercom.


Bamblup utilizes ARkit to create an immersive world with a underwater landscape that adats to the surroundings IRL. The motion controls are a crucial part of what makes the gameplay unique. You can also collect fish and create inticate sculptures (which was my main task).  


Responsible for: Programming, concept, level design, level art.

Fodmap Quest


Fodmap Quest is a diet app that combines game design elements with a fodmap diet model. The fodmap diet is a highly effective method of finding food that is problematic for people with irritable bowel syndrome.

The app contains:

Five hand painted overworld maps,

A list of low, medium and high fodmap foods,

a diary for keeping track of your daily status,

a grocery list for each week,

a four meals per day plan with recipes and

rewards.


I coded and designed the app by my self utilizing Swift and Xcode 9. My brother assisted me in painting the overworld maps.

Fast Food Palace


Fast Food Palace is a level I've created for my project Food Wars. Food Wars is an action first person shooter for PC powered by Unity.

In this level the player maintains a fast food restaurant and must overcome waves of hungry customers by serving them with gun-propelled food.


Responsible for: Game design, level design, concept, scripting, level art.

Immunity


Immunity is a fast paced bullet hell shooter for PC powered by Unity.

In this game, you are playing as the last line of natural defence inside a desease-ridden human body. You face of a variety of different enemy types and bosses as you travel through the infected parts of the anatomy. The tempo and difficulty is kept high to deliver a challenging yet thrilling experience.


Responsible for: Game design, concept, level design, scripting, level art.

Robotica


Robotica: Oil and steel is a PC multiplayer first person shooter powered by Unity for play over a network.

In Robotica: Oil and steel, deadly robot gladiators face off against each other in a futuristic industrial environment, wielding a wide arrange of different weapons. The game mechanics are inspired by FPS classics such as Quake, Doom and Half Life, providing a fast-paced deathmatch experience with a maze-like level design.


Responsible for: Game design, concept, level design, scripting, project management.

Lunar


Lunar is a first person physics-based puzzle platformer game for PC made using Unreal Developer Kit and was submitted to the Swedish Game Awards.

The game is set during the events of the first manned moon landing in 1969, where you play as Buzz Aldrin, who by accident falls down into the unexplored caves inside of the moon. your goal is to reunite with commander Armstrong on the surface, encountering mysterious artifacts and environments on the way.



Responsible for: Game design, sound design, concept, narrative.

Undead Asylum


The Dark Souls level Undead Asylum is one of my favorite examples of excellent level design. That's why I tried building it from scratch using Unreal Engine. It's a work in progress so it's mostly whitebox at the moment, but you can already see the outlines of an outstanding level.